![]() ![]() Like most virtual drum instruments, GA SE features its own internal mixing environment, where you can balance and process the individual kit pieces before mixing them and outputting everything on a stereo channel. To illustrate the different approaches here, I’ll use Steinberg’s Groove Agent SE (GA SE, which is bundled with most versions of Cubase), but the same principles apply to lots of multi-out VSTis, such as NI Kontakt 5, Toontrack EZ Drummer and Steinberg’s Halion Sonic SE. Note that there are a number of different possible approaches, and their availability depends on which version of Cubase you’re using. When the VSTi has only a single stereo output, the process is fairly straightforward, but if you’ve enabled multiple output channels, things can become more complex. And when archiving your project, it makes sense to include a version of everything in as future proof a format as possible - at present there’s nothing more future proof than audio files. Alternatively, when porting the project to another system (be it a Cubase one or another DAW) for mixing, you can’t guarantee access to the same instrument plug-ins, and providing the audio files is the next best thing. When using several heavy-duty virtual instruments it’s easy to push your computer beyond its CPU, RAM and disk-streaming comfort zones converting your virtual instruments’ outputs to audio tracks when you’re ready to mix can free up resources. VST Instruments are wonderful things, but sometimes converting them to good old-fashioned audio is helpful. Want to convert your multi-channel instruments into audio? Here’s how to do it in Cubase. Groove Agent SE allows you to activate multiple output channels and route each drum sound to a different output. ![]()
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